Playtime | Not Played |
Last Activity | Never |
Added | 2024-01-26 1:32:01 |
Modified | 2024-01-26 2:41:04 |
Completion Status | Not Played |
Library | Itch.io |
Source | itch.io |
Platform | PC (Windows) |
Release Date | 2020-01-12 |
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Herl is a demonstration of how ray marching can be used to render very large and complicated planet-sized environments, even in virtual reality.
You can learn more at https://www.michaelrichardbrown.com/herl.html
Controls:
Function | Keyboard and Mouse | Game Controller | Oculus | OpenVR |
Menu On/Off | Enter Return Space Bar | Start | Start | Right Menu Button |
Quit | Esc | Back | ||
Enable Mouse Steering | M | |||
Invert Mouse | I | |||
Steering | WASD Num Pad | Right Stick | Head Orientation | Head Orientation |
Center (VR) | C | A Button | A Button | Right Menu Button |
Adjust Iris (VR) | O/P | |||
Free Look | F | X Button | X Button | Left Menu Button |
Blaster | Left Ctrl Left Mouse Button | Right Trigger | Right Trigger | Right Trigger |
Boost | Left Shift Middle Mouse Button | Right Bumper | Right Grip | Right Grip |
Previous/Next World | H / J | Left Stick Up/Down | Left Stick Up/Down | Left Pad Up/Down |
Terran/Alien | K / L | Left Stick Left/Right | Left Stick Left/Right | Left Pad Left/Right |
Spawn Bots | V | |||
Raymarcher On/Off | R |