Playtime | Not Played |
Last Activity | Never |
Added | 2024-01-26 1:32:05 |
Modified | 2024-01-26 2:44:17 |
Completion Status | Not Played |
Library | Itch.io |
Source | itch.io |
Platform | PC (Windows) |
Release Date | 2019-04-19 |
Community Score | |
Critic Score | |
User Score | |
Genre | Fighting Music |
Developer | Sean Dick |
Publisher | Sean Dick |
Feature | Multiplayer Single Player Split Screen |
Links | Itch Twitch |
Tag |
Hopefully the game natively supports xboxone/360, ds3/4, switch pro out of the box. Steam controller support coming.
GAMEPLAY CONTROLS:
Jump: jump/toggle flight/stun cancel/dodge roll
Attack: short range(tap), dash (hold and release with direction)
Special: fireball(short tap) blast (hold and release with direction)
Block: grab (short tap) block (hold)
DEBUG:
R: resets the current level.
Escape/Pause: open the menu
Default keyboard controls are garbage and designed for me to test move interactions one-handed (xbone controller awkwardly in the other), please feel free to remap them and suggest a default mapping.
wasd : movement
jkl: attack, charge, block
space: jump
Currently the game is limited to one mode (versus) and is local multiplayer only. I'd be interested to see how it plays through a service like Parsec, but be aware that giving someone access to play a game with you remotely is a security risk.
Please use the forum for bug reports/questions/suggestions.