Q.U.B.E: Director's Cut

Details

Playtime 5h 22m 0s
Last Activity 2017-04-04 1:07:23
Added 2024-01-26 2:06:35
Modified 2024-01-26 2:09:29
Completion Status Played
Library Steam
Source Steam
Platform PC (Windows)
Release Date 2014-05-21
Community Score 71
Critic Score 80
User Score
Genre Adventure
Indie
Platform
Puzzle
Strategy
Developer Toxic Games
Publisher
Feature Single Player
Links Steam
Official
GOG
Wikipedia
Twitch
Tag

Description

Q.U.B.E: Director's Cut is the definitive version of the indie puzzler Q.U.B.E., accompanied by a completely new story by award-winning writer Rob Yescombe.

Q.U.B.E. is a brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.

Q.U.B.E. 10th Anniversary is now available (Includes level editor): https://store.steampowered.com/app/1564220/QUBE_10th_Anniversary/

Q.U.B.E: Director's Cut now has a sequel, Q.U.B.E. 2: http://store.steampowered.com/app/359100/QUBE_2/
Feature List
  • Single player campaign with an all new narrative
  • Challenging and unusual puzzles
  • New time-trial mode with 10 levels
  • Brand new original music score
  • New achievements and leaderboards
  • Oculus Rift DK1 support
  • Mac and Linux Support

Q.U.B.E. 1 Original Soundtrack is available here: https://store.steampowered.com/app/203733/QUBE_Soundtrack/

The All New Story
To reboot the narrative, Toxic Games brought in industry veteran Rob Yescombe, writer on franchises including CRYSIS, ALIEN: ISOLATION, STAR WARS and PS4’s upcoming RIME; winner of Best Thriller Screenplay at the Creative World Awards, and the screenwriting Award of Excellence at the Canada International Film Festival.

“The Director’s Cut is a single-location thriller” says Yescombe, “It’s about figuring out what the Qube is, and why you’re inside it. You’re told you are an astronaut inside some kind of alien structure hurtling towards Earth, but it’s also about something deeper than that.”
Under the surface, there is a subtext about games themselves – “We are conditioned to expect death and doom. We’re resigned to it. At its heart, this story is about that state of mind and how it effects the way we view our experiences, in games and in life. The Director’s Cut will feel either heroic or unnerving, depending on your own personal trust issues.”